V-Ray for 3D Max Advanced2018-08-24T12:13:35+00:00

DESCRIPTION
V-Ray for 3ds Max is the core development of Chaos Group, which allows users to quickly
and easily create realistic images while giving them full control over the 3D production
process.
V-Ray 3.0 for 3ds Max is the most complete lighting, shading and rendering toolkit on the
market, making speed and simplicity accessible to all artists. The latest version delivers
powerful feature set, technical advances and support for open source technologies.
COURSE OBJECTIVES
In this course, participants learn how to use V-Ray in 3DS Max to create photorealistic and
artistic scenes: Exterior, Interior Day Rendering, and Interior Night Rendering. They will learn
key techniques such as:
● Linear and Physical Workflow
● Lighting Workflow
● Using and Adjusting the V-Ray Physical Camera
● In-depth Global Illumination
● Image Sampling
● Advance V-Ray Materials
● Render Elements
● Network Rendering
AUDIENCE
Architects, interior designers, decorators, graphic designers, artists, animators, TV graphic
designers, art directors and anyone who is interested in creating 3D presentations. This course
provides the base knowledge for higher level courses such as Vray, Max Modeling, Max
Animation, Lighting, Vue xStream, etc.

PREREQUISITES
V-Ray for 3DS Max Essentials course or equivalent

1- Reviewing the Interface
● V-Ray Interface
● V-Ray Objects
● V-Ray Modifiers
● Hardware Discussion
02 Linear and Physical Workflow
● LWF
● Gamma Adjustments
● Color Mapping
● Color Clamping (8, 16, 32 bit)
03 Lighting
● Proper lighting Workflow
● Image Based Lighting HDR
● Daylight System
● Light Typologies and Uses
● Physically Accurate Lighting
04 V-Ray Physical Camera / VFB
● Basics of Physical Cameras
● Exposure vs Shutter vs ISO
● Controls: DOF and Motion Blur
● V-Ray Frame Buffer for Post
05 In-depth Global Illumination
● GI Engines Demystified
● Bounces: Primary/Secondary
● Brute Force
● Irradiance Map
● Light Cache
● Best Uses
06 Image Sampling
● Anti-aliasing Theory
● Fixed
● Adaptive DMC
● Adaptive Subdivision
● Color and Noise Threshold
● Filters

07 V-Ray Materials
● Materials Physics
● Material Creation Workflow
● Material Optimization
● Complex Material Creation
● Bump Mapping, vs Normal Mapping vs
V-Ray Displacement
● Advanced V-Ray Shaders and Real
World Materials
08 V-Ray Render Elements
● Using Render Elements
● Render Elements Math and
Compositing
● Best Elements Used and Light
Controls
● Managing and Saving Render
Elements (8/16/32 Bit)
09 Rendering Techniques
● Interior / Exterior Workflow
● Lighting / Materials
● Rendering Setup
10 Animations Techniques
● Managing Animations
● Scenes with Static Objects
● Scenes with Moving Objects
11 Advanced Optical, Lighting and Environment Effects
● DOF (In Camera and Post)
● Motion Blur (Camera and Post)
● Dispersion / Glare / Bloom
● Volume Light / Caustics
● V-Ray Environment Fog
12 V-Ray Hands on Examples
● Exterior Rendering VXL
201
● Adv. Exterior
Rendering 202
● Interior Day Rendering
203
● Interior Night
Rendering 204
● Exterior Day and Night
211
● Interior Day and Night
212
● Exterior Dynamic
Geom. 213

13 Rendering Pipeline
● Network Rendering
● Distributed Rendering
● CPU and GPU – V-RayRT
● Managing Projects
14 Recommendations
● Tips and Tricks
● V-Ray Scripts and Plugins