AutoCAD 2D and 3D2018-08-24T10:34:31+00:00

AutoCAD® teaches you how to create and modify 2D and 3D geometry. Lessons and demonstrations cover beginner, intermediate and advanced topics including display controls, object properties, utility and inquiry tools, model documentation, collaboration tools and customizing your AutoCAD interface.

Getting Started







Introduction to CAD Learning
for AutoCAD Starting
AutoCAD Understanding
Activation
Introducing the Customer
Involvement Program
Introducing the AutoCAD
Welcome Screen
Understanding the Performance
Tuner
Understanding How Tools are
organized
Switching Workspaces
Adjusting Workspace Settings
Using the Application Menu
Using the Quick Access Toolbar















Using the Info Center Toolbar
Using and Controlling the Help
System
Understanding Ribbon
Fundamentals
Controlling the Display of the
Ribbon
Changing the Location of the
Ribbon
Working with Sticky Panels
Introducing the Drawing Aid
Tools
Introducing the Drawing Grid
Changing Screen Colors
Working with User Profiles
Controlling the Application
Status Bar

Working Within the Drawing
Window
• Working with Multiple Drawings
• Understanding Model and
Layout Tabs
• Understanding Quick View
Drawings and Quick View
Layouts
• Understanding the Command
Window
• Understanding Dialog Box
Fundamentals
• Understanding Palette
Fundamentals
• Understanding Toolbar
Fundamentals
• Starting a New Drawing from a
Template File
• Setting the Default Template
• Starting a New Drawing Using
the Startup Wizard
• Saving Drawings Using SAVE and
QSAVE
• Saving Drawings Using QSAVE
and SAVEAS
• Understanding the Autosave
Options
• Understanding Backup Files
• Saving Drawings to Different
Versions and Other Save
Options
• Opening Drawings in Partial
Open and Read-Only Modes
• Opening Drawings Using the
Sheet Set Manager
• Importing and Exporting DGN
Files
• Using a Mouse in AutoCAD
• Understanding the In-Canvas
Viewport Controls
• Understanding the
Navigation Bar
• Understanding the UCS Icon
• Understanding the View Cube
• Understanding the
Steering Wheels
• Understanding the Pull-Down
Menus
• Using a 3D Mouse
2D Drawing Basics
• Drawing Lines Using the
Command Line
• Drawing Lines Using
Dynamic Input
• Drawing Lines Using the RightClick
Menu
• Repeating the Last Command
• Understanding
Command Options
• Drawing Rectangles
• Drawing Rectangles Using
the Area Option
• Drawing Rectangles Using
the Dimensions Option
• Drawing Rectangles Using
the Rotation Option
• Drawing Rectangles with Fillets
• Drawing Rectangles
with Chamfers
• Drawing Rectangles Using
the Width Option
• Resetting the Rectangle
Default Options
• Using the Undo and
Redo Commands
• Drawing Circles Using Radius
and Diameter
• Drawing 2 Point and 3 Point
Circles
• Drawing Circles Using the TTR
and TTT Options
• Drawing Circles Using the
Default Method
• Drawing Arcs
• Drawing Arcs by Specifying 3
Points
• Understanding Coordinate
System Concepts
• Using Absolute Coordinates
• Using Relative Coordinates
• Understanding Drawing
Units and Angle
Measurements
• Erasing Objects by Picking
• Selecting Objects by Window
and Crossing
• Selecting Objects by Window
Polygon and Crossing Polygon
• Selecting Objects by Fence and
Last
• Selecting Objects Using
Undo and Previous
• Selecting Objects Using the
Box Option
• Selecting Objects Using
Implied Selection
• Selecting Objects Using Select
Similar
• Adding New Objects Using Add
Selected
• Hiding and Isolating Objects
• Restoring Erased Objects
with OOPS
• Selecting and
Deselecting Objects

Selecting All Objects
• Controlling Selection Settings
• Using Selection Cycling
Drafting Settings
• Using and Adjusting the Grid
• Using Snap Mode
• Using Ortho Mode
• Using Grid and Snap in
Combination with Ortho Mode
• Using Direct Distance Entry and
Dynamic Input
• Understanding Absolute Angle
Measurements
• Using Polar Tracking with
Absolute Angles
• Understanding Relative Angle
Measurements
• Using Polar Tracking with
Relative Angles
• Using Polar Tracking with
Incremental and Additional
Angles
• Using Polar Tracking and Polar
Snaps
• Understanding Object Snap
Concepts
• Understanding Running Object
Snaps
• Understanding Parallel Object
Snap
• Understanding Extension Object
Snap
• Using Object Snap Overrides
• Using Object Snap Tracking from
One Point Orthogonally
• Using Object Snap Tracking
From Two Points Orthogonally
• Using Object Snap Tracking from
One Point with Polar Angles
• Using Object Snap Tracking from
Two Points with Polar Angles
• Using Object Snap Tracking with
a Temporary Track Point
• Using Object Snap Overrides
with Mid Between 2 Points
• Using Options to Control Object
Snap System Variables
Display Control
• Zooming Using the Wheel Mouse
• Adjusting the ZOOMFACTOR
Setting
• Adjusting the View Transitions
• Using Real-Time Pan and Zoom
• Zooming Using the Ribbon
• Panning Using the Ribbon Panel
• Zooming and Panning Using
the Navigation Bar
• Using the View Back and View
Forward Tools
• Using the SteeringWheels
• Creating Tiled Viewports
• Naming Tiled Viewports
• Using the View Manager to
Restore Named Views
• Using the View Manager to Edit
and Update Named Views
• Using the View Manager to
Create Named Views
Managing Layers
• Introducing Layer Concepts
• Establishing the Current Layer
• Understanding the On and Off
Layer States
• Understanding the Freeze and
Thaw Layer States
• Understanding the Unlock and
Lock Layer States
• Understanding the Lock Layer
Fade Control
• Controlling the Layer Color
• Introducing the Layer Properties
Manager Palette
• Adjusting Columns in the Layer
Properties Manager
• Controlling the Linetype of a
Layer
• Controlling the Transparency of
a Layer
• Controlling the Plot or No Plot
Layer State
• Controlling the VP Freeze Layer
State
• Controlling the New VP Freeze
Layer State
• Freezing Layers in All But the
Current Viewport
• Controlling Other Layer States
on a Per-Viewport Basis
• Creating a New Layer
• Deleting a Layer
• Adding a Layer Description
• Using Layer Filters
• Creating New Layer Filters
• Working with Layer States
• Making an Objects Layer
Current
• Matching Layers
• Restoring the Previous Layer
State
• Isolating Layers

Unisolating Layers
• Freezing Layers
• Turning Layers Off
• Turning All Layers On
• Thawing All Layers
• Locking a Layer
• Unlocking a Layer
• Changing an Object to
the Current Layer
• Copying Objects to a
New Layer
• Viewing Individual Layers
• Freezing Layers in All Viewports
Except the Current Viewport
• Merging Layers
• Deleting a Layer and Its
Contents
Object Properties
• Understanding ByLayer
and Object Property
Concepts
• Setting the Color ByLayer
• Setting the Linetype ByLayer
• Setting the Lineweight ByLayer
• Setting the Transparency
ByLayer
• Controlling the Object Color
• Controlling the Object Linetype
• Controlling the Object
Lineweight
• Controlling the Object
Transparency
• Understanding Object Property
Creation and Control
• Modifying Properties Using the
Property Panel and Layer Panel
• Modifying Properties Using the
Quick Property Palette
• Controlling the Quick Property
Palette Display Properties
• Modifying Properties Using the
Properties Palette
• Setting Object Properties to
ByLayer
• Understanding In-Canvas
Property Preview
Utility and Inquiry Tools
• Introducing the Measure Tools
• Measuring Distance
• Measuring Radius
• Measuring Angles
• Measuring the Area of a Space
• Measuring the Area of an
Object
• Performing Area Calculations
• Measuring Volume
• Using the Quick Calculator
• Applying Object Selection Filters
• Using Quick Select
• Listing Selected Objects
• Displaying the Coordinates of a
Point
Complex Objects
• Understanding Polyline Property
Concepts
• Drawing Polyline Line Segments
• Drawing Polyline Arc Segments
• Drawing Polylines with Variable
Width
• Drawing Polylines Using Option
Combinations
• Drawing Donuts
• Drawing Inscribed Polygons
• Drawing Circumscribed
Polygons
• Drawing Polygons Using
the Edge Option
• Editing Polylines Using the
Close and Open Options
• Editing Polylines to Join
Selected Segments
• Editing Polylines to Join
Multiple Segments
• Converting Lines into Polylines
• Converting Polylines into Fit and
Spline Curves
• Editing Polyline Vertices
• Exploding Polylines
• Drawing Ellipses Using
the Center Option
• Drawing Ellipses Using the
Axis End Option
• Drawing Isocircles
• Drawing Elliptical Arcs
• Drawing Points
• Understanding Point Styles
• Drawing Splines
• Editing Splines
• Drawing Construction Lines
• Creating Rays
• Creating Regions
• Creating Boundaries
• Creating Revision Clouds
• Creating Wipeouts

Annotation Objects
• Understanding Annotation
Object Concepts
• Understanding Annotation
Scaling
• Creating Single-Line Text
• Controlling Single-Line Text
Justification
• Creating Text Styles
• Modifying Text Styles
• Creating Multiline Text
• Controlling Multiline Text
Justification
• Editing Text Objects
• Editing Text Objects Using the
Properties Palette
• Performing a Spell Check
• Finding and Replacing Text
• Controlling Multiline Text
Paragraphs
• Combining Multiple Paragraphs
• Converting Text to Uppercase or
Lowercase
• Adding a Background Mask to
Multiline Text
• Importing Text
• Importing Text Using Drag-andDrop
and Cut-and-Paste
• Inserting Special Text Characters
• Removing Multiline Text
Formatting
• Undoing and Redoing Changes
to Multiline Text
• Creating Stacked Text for
Fractions
• Controlling Text Editor Settings
• Scaling Text
• Changing the Text Justification
• Creating Tables
• Controlling Table Appearance
Using Table Styles
• Editing Text Inside a Table
• Modifying Tables
• Linking Data in Tables
• Working with Fields
• Introducing Hatches and
Gradient Fills
• Adding Hatch Objects
• Selecting the Hatch Pattern to
Apply
• Selecting the Hatch Pattern
Layer
• Setting the Hatch Colors and
Transparency
• Setting the Scale and Angle of
the Hatch Pattern
• Controlling Hatch Pattern Island
Detection
• Selecting and Retaining
Boundary Objects
• Controlling the Hatch Pattern
Gap Tolerance
• Understanding Associative
Hatch
• Understanding Annotative
Hatch
• Controlling the Hatch Origin
• Creating Separate Hatches
• Matching the Properties of an
Existing Hatch
• Controlling Hatch Pattern Draw
Order
• Controlling Hatch Settings
• Modifying Existing Hatch
Objects
• Adding Gradient Fills
• Adding Hatch Patterns and
Gradient Fills Using the Tool
Palette
• Introducing Multileaders
• Creating Multileaders
• Changing the Order of
Multileader Content Creation
• Selecting Multileader Options
• Adding a Multileader with Block
Content
• Controlling the Multileader Style
• Adding and Removing Leaders
• Aligning Multileaders
• Collecting Multileaders
• Editing Multileaders
Modify Objects – Manipulation
Commands
• Introducing the Manipulation
Commands
• Using the Move Command
• Using the Move Command with
Object Snap
• Using the Move Command with
Object Snap Tracking from One
Point
• Using the Move Command with
Object Snap Tracking from Two
Points
• Using the Copy Command
• Using the Copy Command with
Object Snap
• Using the Copy Command with
Object Snap Tracking

Using the Copy Command with
the Array Option
• Using the Mirror Command
• Controlling Text Display with the
Mirror Command
• Controlling Hatch Display with
the Mirror Command
• Creating a Rectangular Array
• Adjusting Rectangular Array
Rows and Columns
• Changing the Properties of
Rectangular Arrays
• Editing Array Source Objects
• Removing Items from the Array
• Changing the Angle of
Rectangular Arrays
• Creating Associative and NonAssociative
Arrays
• Creating a Polar Array
• Adjusting Polar Arrays
• Creating a Path Array
• Changing the Base Point of a
Path Array
• Changing the Path of a Path
Array
• Replacing Items Within an Array
• Using the Rotate Command
• Using the Rotate Command
with a Reference Angle
• Using the Offset Command
• Offsetting Polylines with Fillets
and Chamfers
• Using the Align Command
• Using the Reverse Command
• Creating and Working with
Groups
• Modifying Groups
Modify Objects – Alteration
Commands
• Introducing Alteration
Commands
• Breaking an Object At One
Point
• Breaking an Object Between
Two Points
• Understanding Practical Uses for
the Break Command
• Using the Trim Command with
Pick Selection
• Using the Trim Command with
Fence Selection
• Using the Trim Command with
Edge Extend Mode
• Using the Extend Command
• Using Extend and Trim Together
• Understanding Practical Uses for
the Trim and Extend Commands
• Using the Fillet Command with
Fillet Radius
• Adding Fillets to Multiple
Segments and Polylines
• Using the Chamfer Command
with Distance and Angle
• Adding Chamfers to Multiple
Segments and Polylines
• Using the Blend Command
• Using the Stretch Command
• Using the Join Command
• Using the Lengthen Command
• Using the Explode Command
• Deleting Duplicate Objects
• Using the Scale Command
• Using the Scale Command with
Scale Reference
Modify Objects – Grips
• Introducing Grip Concepts
• Understanding Grip Status
• Using Grips to Modify Lines
• Using Grips to Modify Arcs
• Using Grips to Modify Hatch
Objects
• Using Grips to Modify Polylines
• Using Grips to Modify Splines
• Using Grips to Move Objects
• Using Grips to Mirror Objects
• Using Grips to Rotate Objects
• Using Grips to Scale Objects
• Using Grips to Stretch Objects
• Changing the Base Point While
Grip Editing
• Copying Objects While Grip
Editing
• Changing the Reference Angle
While Grip Editing
• Understanding Practical
Applications of Grip Editing
• Changing Grip Option Settings
• Changing Grip Option Selection
Modes
• Dragging While Grip Editing
• Moving Objects Using Nudge
2D Parametric Drawings
• Introducing Parametric
Drawings
• Displaying Geometric
Constraints
• Applying Geometric Constraints
• Applying Coincident Geometric
Constraints

Applying Collinear Geometric
Constraints
• Applying Concentric Geometric
Constraints
• Applying Fixed Geometric
Constraints
• Applying Parallel Geometric
Constraints
• Applying Perpendicular
Geometric Constraints
• Applying Horizontal Geometric
Constraints
• Applying Vertical Geometric
Constraints
• Applying Tangent Geometric
Constraints
• Applying Smooth Geometric
Constraints
• Applying Symmetric Geometric
Constraints
• Applying Equal Geometric
Constraints
• Removing Individual Geometric
Constraints
• Applying Auto Constrain
• Controlling Auto Constraint
Settings
• Applying Geometric Constraints
Using Inferred Constraints
• Applying Dimensional
Constraints
• Applying Linear Dimensional
Constraints
• Applying Aligned Dimensional
Constraints
• Applying Horizontal Dimensional
Constraints
• Applying Vertical Dimensional
Constraints
• Applying Angular Dimensional
Constraints
• Applying Radius Dimensional
Constraints
• Applying Diameter Dimensional
Constraints
• Creating Dynamic or
Annotational Dimensional
Constraints
• Converting Dimensions into
Dimensional Constraints
• Controlling Dimensional
Constraint Settings
• Showing and Hiding
Dimensional Constraints
• Controlling Other Dimensional
Constraint Settings
• Avoiding Over-Constrained
Geometry
• Understanding the Parameters
Manager
• Changing an Expression Using
the Parameters Manager
• Adding User Variables Using the
Parameters Manager
• Deleting Parameters Using the
Parameters Manager
• Changing Dimensional
Constraints Using Grip Editing
Dimensioning
• Introducing Dimensioning
Concepts
• Understanding Associative
Dimensions
• Creating Linear Horizontal and
Vertical Dimensions
• Creating Linear Aligned
Dimensions
• Creating Linear Baseline
Dimensions
• Creating Linear Continued
Dimensions
• Creating Angular Dimensions
• Creating Angular Baseline
Dimensions
• Creating Angular Continued
Dimensions
• Dimensioning Circles and Arcs
Using Radius and Diameter
Dimensions
• Dimensioning Circles and Arcs
Using Arc Length Dimensions
• Dimensioning Circles and Arcs
Using Jogged Dimensions
• Creating Ordinate Dimensions
• Adding and Modifying
Dimension Text
• Changing the Location of
Dimension Components
• Adjusting Spacing Between
Dimensions
• Breaking Dimension and
Extension Lines
• Jogging Dimension Lines
• Dimensioning Multiple Objects
Using Quick Dimensions
• Dimensioning Multiple
Objects Using Ordinate Quick
Dimensions
• Controlling the Appearance
of Dimensions Using Dimension
Styles
• Creating New Dimension Styles
• Applying a New Dimension Style
• Updating Dimension Styles
• Overriding Dimension Styles
Using Properties

Interface Customization
• Introducing Tool Palettes
• Controlling Tool Palette Display
• Using Palette Tools
• Creating Palettes
• Controlling Palette Tool
Properties
• Creating Palette Tools for Hatch
• Creating Palette Tools for Blocks
• Creating Palette Tools Using
Objects and Fly Outs
• Creating Palette Tools Using
DesignCenter
• Customizing the User Interface
• Customizing the Ribbon Tabs
• Customizing the Ribbon Panel
• Adding a Tab and Panel to
Workspaces
• Customizing the Quick
Properties Palette
• Customizing Rollover Tooltips
• Customizing Menu Search Tags
• Customizing the Quick Access
Toolbar
Print and Plot Preparation
• Introducing Print and Plot
Concepts
• Understanding Model Space
and Paper Space
• Choosing a Printer
• Placing a Title Block on a Layout
• Creating Layout Viewports
• Setting a Layout Viewport Scale
• Controlling Viewport Display
• Placing Annotations on a
Layout
• Changing the Space of an
Object
• Printing the Drawing
• Previewing Plotted Output
• Controlling Plot Options and
Orientation
• Viewing Print and Publish Details
• Understanding Plot Style Tables
• Accessing the Plotter Manager
• Plotting Multiple Drawings at
Once
Blocks and Attributes
• Understanding Block Concepts
• Creating Blocks from Existing
Objects
• Understanding Block Properties
• Changing Block Properties
• Using Blocks within a Drawing
• Using Multiple Blocks at Once
• Exploding Blocks into Objects
• Changing the Insertion or
Reference Point
• Understanding Dynamic
Blocks Concepts
• Understanding Dynamic
Block Examples
• Creating Dynamic Blocks from
Existing Blocks
• Adding Parameters to Dynamic
Blocks
• Adding Constraints to
Dynamic Blocks
• Adding Additional
Parameters to Dynamic
Blocks
• Changing the Properties of
Dynamic Block Parameters
• Changing Dynamic
Block Parameters by
Using Lists
• Changing the Appearance
of Dynamic Blocks
• Adding Additional Constraints
to Dynamic Blocks
• Controlling Dynamic Blocks
Using Block Tables
• Adding Special Properties to
Blocks
• Introducing Attributes
• Adding an Attribute to a Block
• Adding Additional Attributes to
a Block
• Controlling the Visibility of
Attributes
• Synchronizing Attribute Data
• Managing Attributes
• Extracting Attribute Data from a
Drawing
• Dividing and Measuring
Using Blocks
External References and Reusable
Content
• Understanding Reusable
Content Concepts
• Understanding External
References Concepts
• Understanding Practical
Applications of External
References
• Attaching and
Detaching External
References
• Loading and Unloading External
References
• Adjusting the External Reference
Path

Understanding the Difference
Between Attachment and
Overlay
• Clipping an External Reference
• Binding and Inserting External
References
• Editing Blocks and External
References
• Copying Nested Objects
• Working with Images
• Using DesignCenter
• Attaching a DWF File as an
Underlay
• Attaching a PDF File as an
Underlay
• Attaching a DGN File as an
Underlay
• Using Autodesk Seek
• Using Autodesk Content Explorer
• Inserting OLE Objects
• Attaching Hyperlinks
AutoCAD Utilities
• Removing Unused Items
• Checking the Drawing for Errors
• Changing the Display Order
• Importing Files from Other
Programs
• Using the Drawing Recovery
Manager
• Recovering Damaged Drawings
• Converting AutoCAD Drawing
Files
Command Customization
• Introducing the Action Recorder
• Using Existing Action Macros
• Creating Simple Action Macros
• Editing Action Macros
• Sharing Action Macros
• Creating and Editing Complex
Action Macros
• Controlling Action Macro Dialog
Settings
• Creating Command Aliases
3D Basics
• Introducing 3D Concepts
• Introducing the 3D Workspace
• Using the ViewCube to View 3D
Models
• Using 3D Orbit to View 3D
Models
• Using 3D View Presets to View
3D Models
• Using SteeringWheels to View 3D
Models
• Using 3D Object Snap
• Understanding Visual Styles
• Understanding 3D Coordinate
Systems
• Understanding Dynamic UCS
• Manipulating the User
Coordinate System
Creating 3D Objects
• Creating a Solid Box
• Creating a Solid Cylinder
• Creating a Solid Cone
• Creating a Solid Sphere
• Creating a Solid Pyramid
• Creating a Solid Wedge
• Creating a Solid Torus
• Creating 3D Objects by
Extruding 2D Objects
• Creating 3D Objects by
Revolving 2D Objects
• Creating 3D Objects by Lofting
2D Objects
• Creating 3D Objects by
Sweeping 2D Objects
• Creating 3D Objects Using
Polysolid
• Creating 3D Objects Using Press/
Pull
• Creating a 3D Mesh Box
• Creating a 3D Mesh Cone
• Creating a 3D Mesh Cylinder
• Creating a 3D Mesh Pyramid
• Creating a 3D Mesh Sphere
• Creating a 3D Mesh Wedge
• Creating a 3D Mesh Torus
• Creating a 3D Revolved Mesh
• Creating a 3D Edge Mesh
• Creating a 3D Ruled Mesh
• Creating a 3D Tabulated Mesh
• Controlling Mesh Primitive
Options
• Creating a 3D Helix
• Creating a 3D Polyline
Modifying 3D Mesh Objects
• Introducing Mesh Editing
• Converting Objects into Meshes
• Smoothing More
• Smoothing Less
• Refining a Mesh
• Adding a Crease

Removing a Crease
• Controlling Mesh Tessellation
Options
• Splitting a Mesh Face
• Extruding a Mesh Face
• Merging Mesh Faces
• Creating a Hole in a Mesh
• Closing a Hole in a Mesh
• Collapsing a Face or Edge
• Spinning a Triangle Face
• Converting a Mesh to a Solid
• Converting a Mesh to a Surface
• Deforming a Mesh
Working with Surface Objects
• Introducing Surface Modeling
• Creating a Network Surface
• Creating a Lofted Surface
• Creating a Swept Surface
• Creating a Planar Surface
• Creating an Extruded Surface
• Creating a Revolved Surface
• Creating a Blend Surface
• Creating a Patch Surface
• Creating an Offset Surface
• Filleting a Surface
• Trimming a Surface
• Untrimming a Surface
• Extending a Surface
• Sculpting a Surface
• Converting a Surface into a
NURBS Surface
• Displaying and Hiding Control
Vertices on NURBS Surfaces
• Rebuilding Control Vertices
• Adding Control Vertices
• Removing Control Vertices
• Extracting Isolines
• Projecting Curves onto a
Surface
• Performing Surface Continuity
Analysis
• Performing Surface Curvature
Analysis
• Performing Draft Analysis
Working with Point Clouds
• Introducing Point Clouds
• Indexing Point Clouds
• Attaching a Point Cloud
• Controlling Point Cloud Density
• Adjusting Point Clouds
• Clipping Point Clouds
• Creating Geometry Using Point
Clouds
Modifying 3D Objects
• Using Gizmos
• Using Object Culling
• Mirroring Objects in 3D
• Moving Objects in 3D
• Aligning Objects in 3D
• Rotating Objects in 3D
• Creating a 3D Rectangular
Array
• Creating a Stepped 3D
Rectangular Array
• Creating a 3D Polar Array
• Creating a Stepped 3D Polar
Array
• Creating a 3D Path Array
• Scaling Objects in 3D
• Editing Solid Primitives
• Editing 3D Sub-objects
• Creating Composite Solids Using
Boolean Operations
• Creating a Composite Solid
Using Boolean Union
• Creating a Composite Solid
Using Boolean Subtract
• Creating a Composite Solid
Using Boolean Intersect
• Adding a Chamfer to a Solid
• Adding a Fillet to a Solid
• Chamfering Edges of a Solid
• Filleting Edges of a Solid
• Editing Subobjects within
Composite Solids
• Editing Models Using
Autodesk Inventor Fusion
• Extracting Edges from 3D
Objects
• Editing Edges of a Solid by
Imprinting Onto a Solid
• Editing Edges of a Solid
by Changing the Edge
Color
• Editing Edges of a Solid
by Copying Edges
• Editing Faces of a Solid
by Extruding Faces
• Editing Faces of a Solid
by Tapering Faces
• Editing Faces of a Solid
by Moving Faces

Editing Faces of a Solid by
Offsetting Faces
• Editing Faces of a Solid by
Deleting Faces
• Editing Faces of a Solid by
Rotating Faces
• Editing Faces of a Solid by
Changing the Color
• Editing Entire Solids by
Separating Solids
• Editing Entire Solids by Cleaning
Solids
• Editing Entire Solids by Shelling
Solids
• Editing Entire Solids by Checking
Solids
• Checking Solids for Interference
• Slicing Solids
• Creating a Solid by Thickening a
Surface
• Creating Curves by Offsetting
Edges
• Creating Sections Using Section
Planes
• Adding Jogs to a Section Plane
• Creating and Updating Cross
Sections
• Creating Elevations Using
Section Planes
• Controlling Section Settings
• Creating a 2D Representation of
a 3D Object
• Creating Orthographic Views
with Solid View
• Adjusting Orthographic Views
with Solid Drawing
• Adding 2D Profile Views with
Solid Profile
Model Documentation
• Creating Drawings from 3D
Models
• Creating a Base View
• Creating a Base View of a
Model Created in Inventor
• Creating a Base View in a
Drawing with Multiple Parts
• Creating Projected Views
• Editing Drawing Views
• Creating Section Views
• Creating a Full Section View
• Creating a Half Section View
• Creating an Offset Section View
• Creating an Aligned Section
View
• Creating a Section View from
an Object
• Creating Cross Section Views
• Changing the Hatch Pattern of
a Component in a Section View
• Editing Section Views
• Modifying the Cutting Plane
• Modifying a Section Line
Identifier
• Modifying the Section View
Label
• Excluding Components from a
Section View
• Creating Detail Views
• Creating a Circular Detail View
• Creating a Rectangular Detail
View
• Modifying Detail Views
• Editing the Detail View
Boundary
• Modifying a Detail View
Identifier
• Modifying the Detail View Label
• Constraining Drawing Views to
Model Geometry
• Controlling the Section View
Style
• Controlling the Detail View Style
• Setting the Drafting Standards
for Drawing Views
• Updating Drawing Views
• Monitoring Drawing
View Annotations
Collaborating with Others
• Exporting to PDF
• Sending Models to a 3D Print
Service
• Sending Electronic Transmittal
Sets
• Exporting to DWF
• Exporting a Model to a 3D
DWF File
• Working with Autodesk 360
• Syncing Your Settings Online
• Choosing Which Settings are
Synchronized
• Configuring Online Options
• Saving and Opening
Drawings Using Autodesk 360
• Uploading Multiple Drawings to
Your Autodesk 360 Account
• Opening Drawings on Your
Mobile Device
• Sharing Documents with Others
• Collaborating Using AutoCAD
WS

• Working with Marked-up DWF
Files
• Using the Layer Translator
• Configuring Drawing Standards
• Checking for Standards
Violations
Rendering
• Introducing Rendering in
AutoCAD
• Working with Lights
• Placing a Point Light
• Placing a Spot Light
• Placing a Distant Light
• Placing a Web Light
• Working with Sunlight
• Controlling the Sky Background
and Illumination
• Using Luminaire Objects
• Controlling the Location and
Properties of Lights
• Working with Materials
• Applying Materials to Objects
and Faces
• Creating and Modifying
Materials
• Using Texture Maps
• Creating Custom Entourage
Objects
• Working with Procedural Maps
• Saving Materials to a User
Library
• Adjusting Material Mapping
• Creating a Rendering
• Setting the Render Destination
• Rendering Portions of What You
See
• Setting the Render Output
Resolution
• Understanding Render Settings
• Controlling the Rendering
Environment
• Placing Cameras and Creating
Views
• Adding a Background to a View
• Saving and Redisplaying
Rendered Images
• Rendering in the Cloud
• Understanding the Render
Gallery
• Creating Walkthroughs and
Flythrough