3D Studio Max with V-Ray2018-08-24T12:23:03+00:00

Auto-desk® 3ds Max helps you get started with tools for 3D modeling, animation,rendering, compositing and pre-production planning. You’ll learn how to apply materials and light scenes, animate cameras and objects, assemble short sequences, and avoid long render times.

Getting Started
• Learning Objectives
• Launching 3ds Max Design
• Configuring 3ds Max and 3ds Max
Design
• Customizing Mouse Interaction
• Working with Standards
• Setting Display Units to
Architectural
• Assigning a Project Folder
• Configuring and Saving Viewport
Layouts
• Creating a Prototype File
• Configuring the Default UI and
Presets
• Maximizing the Workspace
• Synchronizing the User Interface
and Default Presets
• Navigating Menu Drop-Downs
• Working with Toolbars
• Managing the Ribbon
• Managing Workspaces
• Understanding Object Interaction
• Navigating the Scene Using the
ViewCube
• Accessing the Help System
• Accessing Autodesks Online
Portals
Pre-Production and Planning
• Pre-Planning the Production
• Developing a Sketch-Style
Storyboard
• Examining a Sample Storyboard
• Planning Scene Level of Detail
• Understanding Level of Detail
• Planning File Output
• Outputting for Print and Web
• Reviewing Still Image Types
• Examining Animation Output
• Reviewing Animation Output
Types
• Working with Layers
• Previsualizing a Scene
• Configuring in Viewport
Previsualization with Nitrous
Modeling
• Modeling in 3ds Max
• Understanding Shapes
• Working with Spline Shapes
• Working with Extended Splines
• Saving Incremental Files

Cloning Shapes
• Creating Outline Shapes
• Attaching Shapes
• Editing Closed 2D shapes
• Trimming and Welding Splines
• Filleting a Vertex
• Understanding Mesh and Poly
Objects
• Discovering the Editable Poly
Object Type
• Converting Object Types
• Utilizing the Snap Tools
• Learning to Use the Graphite
Modeling Tools
• Working with the Paint Deform
Tool
• Using the Conform Paint Tool
• Understanding 2D and 3D objects
• Introducing Compound Objects
• Working with ProBoolean
• Using Shapemerge
• Aligning the Road
• Exploring More Editable Poly
• Merging Objects
• Working with Caddies
• ModelingWindows
• Modeling Window Frames
• Modeling Window Panes
• Examining Modifiers and the
Modifier Stack
• Learning About Object Space
Modifiers
• Adding a Bevel Profile Modifier
• Editing 2D Shapes
• StackingModifiers
• Editing Modifiers
• Understanding World-Space
Modifiers
• Applying the Map Scalar Modifier
• Understand Object Painting
• Painting a Scene
• Discovering AEC Objects
• Building with AEC Walls
• Adding a Door
• Installing Windows
• Working with Containers
• Inheriting Container Contents
• Modeling – Best Practices
Materials
• Introducing Materials
• Understanding the Slate Material
Editor
• Creating Schematic Materials
• Working with the Standard
Material
• Discovering the Arch and Design
Material
• Adjusting Shaders
• Editing Reflectivity
• Assigning a Material
• Using Map Patterns
• Simulating Geometry
• Incorporating Displacement
Mapping
• Setting Transparency
• Calculating Map Sizes
• Creating a Tile Map
• Determining Map Coverage
• Adding a UVW Map Modifier
• Working with Unwrap UVW
• Working with Multiple Materials
• Discovering the Multi/Sub-Object
Material
• Setting Material IDs
• Editing Material IDs
• Assigning a Multi/Sub-Object
Material
• Understanding Blend Materials
andMasks
• Using a Blend Material
• Masking with Materials
• Understanding Substance Textures
• Working with Substance Textures
• Baking Textures – Render to
Texture
• Painting a Texture with Viewport
Canvas
• Working with Vector Graphics
• Discovering Material Libraries
• Understanding the Autodesk
Materials Library
• Using an Autodesk Library
Material
• Creating a New Library
Lighting
• Differentiating Standard Lights
versus Photometric Lights
• Understanding Direct and Indirect
Light
• Discovering Daylight
• Placing a Daylight System
• Adjusting Location
• Adjusting the Physical Sky
• Understanding Photometric Lights
• Enabling Streetlights in a Scene

Changing Photometric Light
Presets
• Understanding Indirect Light
• Calculating Indirect Illumination
• Working with Final Gather
• Setting Final Gather Bounces
• Working with Sky Portals
• Discovering Photon Mapping
• Configuring Interior Night Lighting
• Using Photometric IES Web Files
• Enabling Photon Mapping
• Creating Object Lights
• Understanding Image-Based
Lighting
• Creating a Simple Image-Based
Lighting Setup
• Rendering Image-Based Lighting
with Mental Ray
• Rendering Image-Based Lighting
with iRay
Rendering
• Introducing Rendering
• Rendering Still Images
• Understanding Still Image
Resolution
• Rendering Still Images
• Setting Render Presets
• Understanding Still Image File
Types
• Choosing Still Image File Types
• Rendering Animations
• Understanding Image Resolution
for Animations
• Setting Animation Resolution
• Understanding Animation File
Types
• Creating a Preview Animation
• Rendering Sequential Images
• Using the RAM Player
• Saving with Animation Codecs
• DiscoveringiRay
• Visualizing Realistic Lighting with
iRay
• Rendering with the Quicksilver
Hardware Renderer
• Editing a Scene Using iRay in
ActiveShade
Cameras
• Understanding the Camera
• Discovering Traditional Camera
Shots
• Identifying Effective Camera
Distance
• Changing Viewer Distance
• Discovering Depth of Field
• Adding Depth of Field to Control
Focus
• Understanding Camera Angles
• Adjusting Camera Angles
• Discovering Composition
Essentials
• Understanding the Rule of Thirds
• Implementing the Rule of Thirds
• Discovering Diagonals
• Establishing Diagonals
• Using Camera Clipping Planes
• Establishing Perspective Match for
Compositing
• Using 2D Pan and Zoom
Animation
• Understanding Animation
Concepts
• Identifying Controllers and
Controller Types
• Discovering Object Animation
• Exploring Keyframe Animation
• Keyframing a Moving Object
• Understanding Path Animation
• Animating on a Path
• Understanding Velocity Control
• Applying an Ease Curve
• Discovering Camera Animation
Basics
• Separating Camera Position and
Rotation Control
• Animating a Dummy on a Path
• Linking a Hierarchy
• Retiming an Animation
• Simulating a Population
• Modifying a Population Simulation
• Applying an Autodesk Material
Metal for the Window Frame
Lighting Analysis for Presentation
• Understanding Lighting Analysis
for Presentation
• Using the Lighting Analysis
Assistant
• IncorporatingLightMeters
• ConfiguringLightingAnalysis
Image Overlay
Lighting Analysis – Render an
Analysis
• Rendering a Complete Analysis
• Adjusting Exposure
• Configuring FinalGather
• Setting Common Rendering
Settings
• Rendering a Final Image
• Grabbing aViewportImage

Post-Production
• Introducing Post-Production
• Discovering the Concept of Short
Scenes
• Discovering Video Post
• Using the Video Post Queue
• IndicatingChange ofTimeor
Place
• Adding a Cross Fade Transition
• Using Image layers
• Understanding Scenes Layering
• RenderingwithPasses
• Discovering Autodesk Composite
• Compositing Multiple Layers
• RemappingColorOutput
ProgramInteroperability
• Understanding Program
Interoperability
• Linking versus Importing
• Linking to anAutoCAD Model
• ApplyingMaterialstoanAutoCAD
Model
• Rendering a Linked AutoCAD
Model
• Linking a Revit Model
• Rendering a Linked Revit Model
• Importing an Inventor Assembly
• Introducing Civil View
• Initializing Civil View
• Importing a Civil 3D Model
• Understanding the Civil View
Explorer
• Placing Road Marking Objects
• Adding Signs and Vehicles to the
Layout
• Rendering the Civil View Scene
Output
• Considering Final Output
• Understanding Scene States
• Setting Up Scene States for
Rendering
• Understanding Batch Rendering
• Configuring a Batch Rendering
Queue
• Outputting Still Images
• Understanding Print Resolution
• Controlling Print Size
• Exploring Gamma Correction
• Setting Gamma Correction
• Creating Special Image Types
• Discovering the Panorama
Exporter
• Creating a Panorama File
• Outputting for Cinema
• SavingOpenEXR Files
Lighting Analysis
• Introducing Lighting Analysis
• Using Lighting Analysis
• Identifying Lighting Analysis
Integration
• Introducing LEED Certification and
3ds Max
• Discovering the Lighting Analysis
UserInterface
• Working With the Lighting
Analysis Assistant
• Identifying Issues for Lighting
Analysis
• Understanding 3D Lighting Design
Lighting Analysis – Lighting the
Scene
• Creating a Ground Plane
• Discovering the Daylight System
• Adding a Daylight System
• Configuring the Daylight System
• Exploring Skylight Portals
• Adjusting Exposure Control
Lighting Analysis: Scene Materials
• Understanding Scene Materials
• Identifying Scene Materials
• Creating Material for the Ground
Plane
• Adding Beige Wall Paint Material
• Adjusting the BRDF Function
Curve
• Exploring Window and Frame
Materials
• Using the Multi-Object and SubObject
Materials
• Adding an Autodesk Material
Glazing for Windows